Video games have evolved enormously over the years, and within the strategy genre two main approaches have been developed that define gameplay: turn-based games and real time gamesBoth styles have their pros and cons, and throughout history have generated debates among players about which offers a more satisfying experience.
The purpose of this article is to take an in-depth look at the key differences between both styles of gaming, their evolution over time, and the most representative titles of each genre. In addition, we will explore how these styles have influenced other game categories, their impact on the world of eSports, and how they affect player decision-making.
Concept and key differences between turn-based and real-time games
The most distinctive aspect among the turn-based games (TBS, Turn-Based Strategy) and the real time games (RTS, Real-Time Strategy) is the way they manage the flow of time and decision making.
Turn-based games (TBS)

In turn-based games, time is divided into rounds or phases. Each player, whether human or an artificial intelligence, must wait their turn to act. This allows more detailed strategic planning, since there is no pressure to act in real time.
- Classic example: X-COM, where players control a squad of soldiers and must think ahead about each move.
- Allow reflect and make more informed decisions.
- Similar to board games like chess.
Real-time games (RTS)
On the other hand, the games of real time strategy never stop. All players can make decisions simultaneously and the pressure is constant.
- Classic example: Age of Empires, where players manage their empires while facing attacks in real time.
- Require speed in decision making and quick reflexes.
- They tend to be more intense and dynamics.
Evolution and representative titles

History of turn-based games
Turn-based strategy games have been around since the early days of video games. Many of them are inspired by board games such as chess and traditional wargames.
- Final Fantasy Tactics y Fire Emblem: Examples of tactical RPGs with turn-based combat.
- Civilization: A classic where players manage civilizations over multiple turns.
History of real-time gaming

The concept of real time in video games emerged in the 90s with titles that sought to provide a more dynamic experience and frantic.
- Command & Conquer: A pioneer in real-time strategy.
- Warcraft y Starcraft: Blizzard games that elevated RTS to the level of eSport.
Impact on gameplay and the competitive world
The impact of these styles on gameplay is significant. Turn-based games favor strategic thinking without time pressure, while real-time games require reaction speed and multitasking.
In the competitive arena, RTS have dominated eSports, with games like Starcraft II generating tournaments with large prizes. Turn-based games have had less presence in eSports due to their slower pace, although titles such as Pokémon have achieved some relevance in the competitive scene.
Both styles of gameplay have their charm and offer completely different experiences. The choice between turn-based or real-time games depends on the type of experience the player is looking for: a thoughtful and considered strategy o a frenetic action where every second countsVideo games have managed to integrate both styles into different genres, allowing players to enjoy the best of both worlds.